B.F. Skinner's research found that variable-ratio reinforcement schedules (unpredictable rewards) produce which type of behaviour compared to predictable reward schedules?
2.
Aza Raskin, inventor of infinite scroll, said the feature's main consequence was that it:
3.
The core business model of ad-funded social media platforms means their financial incentive is to:
4.
Berridge and Kringelbach's neuroscience research distinguishes between 'wanting' and 'liking' in reward systems. Why does this matter for understanding social media use?
5.
How does autoplay change the decision-making structure for watching videos online?
6.
What is the most accurate criticism to make of former tech insiders' public statements about platform design — including those featured in The Social Dilemma?
7.
Explain the slot machine comparison: why do variable rewards in a social media feed create more compulsive behaviour than predictable ones would?
8.
Why is saying 'social media gives you a dopamine hit' technically inaccurate, and what is a more precise way to describe what's happening?